![]() You studied in your free time, and finally came to understand the rudiments of wizardry. Those items could be part of found treasure, or maybe you had them all along, inherited from your wizard grandfather. Stop problems before they start, and work it into your character’s story. If you play three levels of rogue, for example, then suddenly announce you’re taking levels in wizard, he may ask you to explain how you got yourself a spellbook, an arcane bond, and learned all that magic overnight. It’s on you to discuss it in advance with him or her, and how your character came to become both magical and roguish before you begin play. The AT is a PrC (Prestige Class), and you can only play one with your GM’s approval (like any class, really). You know the books, classes, races, 3rd party materials, house rules and other parameters that apply, and you can settle on the AT that works best for you and your group better than I can. You know what you can and can’t do in your game. However, if your tank is an ogre paladin, your wizard’s a flumph, and your oracle is a vampiric drow half-dragon, you won’t really stand out at all. A three-armed vivisectionist is a horrifying freak in some games. Few downsides compared to other choices.Ī word about this guide and your options:Īny combination of races, classes and features can work for you, depending on your playstyle and the other people in your game. Green: A good choice, but not necessarily the best.īlue : Very effective. I'm not recommending it, but it's not bad. ![]() ![]() Orange : Maybe, but there are usually better options. This is a poor option and should be avoided, unless you have it in a scroll or wand, or some other item. The AT is different enough from other classes to warrant a long look. I will follow what has become the standard format for PF guides, and try to dispense with too much wordery. There are many more, what is good depends on it you want to shore up your shortcomings or enhance your existing abilities.A Highly Regarded Expert's Guide to the Arcane TricksterĪn Optimization Guide for the Pathfinder Roleplaying Game Other good utility items: Winged Boots, Cloak of Arachnida, Cloak of Displacement, Dust of Disappearance, Gloves of Thievery, Knave's Eye Patch. You're planning for specific magical items, is there any guarantee they will be available to you?Īs for other items, ring of invisibility jumps out as an amazing item for any rogue. *If I was a wizard/sorcerer/warlock and a robe of the archmagi landed in the party's hands, I wouldn't be happy seeing it go to the guy who can cast lvl 4 spells at most. ![]() By RAW you would need a level in Sorcerer, Warlock or Wizard to equip the robe of the archmagi* so ask your GM. Would an Arcane Trickster satisfy the requirements to attune to the robes? And can you wear two cloaks at once? Any thoughts?Robes and cloaks are different things so no problem there. They would be amazing combined with Magical Ambush because of the +2 Spell Save DC. I like the Cloak/Ring of Protection and the Robes of the Archmage. I obviously want a Cloak of Elvenkind, but that leaves two attunement slots open. I plan on using a ranged weapon (Hand Crossbow/Longbow) and using Cunning Action to Hide to take advantage of Elven Accuracy from level 4+. I'm currently playing an Arcane Trickster Rogue in a campaign and I'm wanting to plan ahead for magic items. ![]()
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